#include "pc/rom_assets.h" static const struct Animation anim_BB[] = { 0, 189, 0, 0, 0x61, ANIMINDEX_NUMPARTS(anim_BB_indices), anim_BB_values, anim_BB_indices, 0, ANIM_FIELD_LENGTH(anim_BB_values), ANIM_FIELD_LENGTH(anim_BB_indices), }; ROM_ASSET_LOAD_ANIM(anim_BB_indices, 0x0056d25c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_BB_values, 0x0056d358, 4132, 0x00000000, 4132);