#include "pc/rom_assets.h" // 0x07000000 - 0x07001000 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07000000, "levels/ttm/0.ia16.inc.c", 0x004d1910, 104662, 0x00000000, 2048); // 0x07000800 - 0x07001800 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07000800, "levels/ttm/1.rgba16.inc.c", 0x004d1910, 104662, 0x00000800, 2048); // 0x07001000 - 0x07002000 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07001000, "levels/ttm/2.rgba16.inc.c", 0x004d1910, 104662, 0x00001000, 2048); // 0x07001800 - 0x07002800 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07001800, "levels/ttm/3.rgba16.inc.c", 0x004d1910, 104662, 0x00001800, 2048); // 0x07002000 - 0x07003000 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07002000, "levels/ttm/4.rgba16.inc.c", 0x004d1910, 104662, 0x00002000, 2048); // 0x07002800 - 0x07003800 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07002800, "levels/ttm/5.rgba16.inc.c", 0x004d1910, 104662, 0x00002800, 2048); // 0x07003000 - 0x07004000 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07003000, "levels/ttm/6.rgba16.inc.c", 0x004d1910, 104662, 0x00003000, 4096); // 0x07004000 - 0x07005000 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_07004000, "levels/ttm/7.rgba16.inc.c", 0x004d1910, 104662, 0x00004000, 4096);