#include "pc/rom_assets.h" // 0x050007E0 ROM_ASSET_LOAD_ANIM(birds_seg5_animvalue_050007E0, 0x0016d870, 76997, 0x000007e0, 144); // 0x05000870 ROM_ASSET_LOAD_ANIM(birds_seg5_animindex_5000870, 0x0016d870, 76997, 0x00000870, 96); // 0x050008D0 static const struct Animation birds_seg5_anim_050008D0 = { 0, 0, 0, 0, 0x07, ANIMINDEX_NUMPARTS(birds_seg5_animindex_5000870), birds_seg5_animvalue_050007E0, birds_seg5_animindex_5000870, 0, ANIM_FIELD_LENGTH(birds_seg5_animvalue_050007E0), ANIM_FIELD_LENGTH(birds_seg5_animindex_5000870), };