#include "pc/rom_assets.h" // Blue Fish // 0x0301B5C8 static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0301B5E0 ROM_ASSET_LOAD_TEXTURE(blue_fish_seg3_texture_0301B5E0, "actors/blue_fish/blue_fish.rgba16.inc.c", 0x00201410, 96653, 0x0001b5e0, 2048); // 0x0301BDE0 ROM_ASSET_LOAD_VTX(blue_fish_seg3_vertex_0301BDE0, 0x00201410, 96653, 0x0001bde0, 224); // 0x0301BEC0 - 0x0301BFB8 const Gfx blue_fish_seg3_dl_0301BEC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1), gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2), gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0), gsSP2Triangles( 0, 6, 4, 0x0, 5, 1, 0, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 6, 2, 7, 0x0), gsSP2Triangles( 7, 8, 4, 0x0, 9, 4, 8, 0x0), gsSP2Triangles( 9, 3, 4, 0x0, 2, 10, 7, 0x0), gsSP2Triangles( 1, 11, 2, 0x0, 11, 10, 2, 0x0), gsSP2Triangles( 1, 5, 12, 0x0, 12, 5, 3, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 3, 9, 12, 0x0), gsSP2Triangles(12, 11, 1, 0x0, 8, 7, 10, 0x0), gsSP2Triangles(13, 9, 8, 0x0, 9, 13, 11, 0x0), gsSP2Triangles(11, 13, 10, 0x0, 10, 13, 8, 0x0), gsSPEndDisplayList(), }; // 0x0301BFB8 - 0x0301C018 const Gfx blue_fish_seg3_dl_0301BFB8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(blue_fish_seg3_dl_0301BEC0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0301C018 ROM_ASSET_LOAD_VTX(blue_fish_seg3_vertex_0301C018, 0x00201410, 96653, 0x0001c018, 144); // 0x0301C0A8 - 0x0301C150 const Gfx blue_fish_seg3_dl_0301C0A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1), gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2), gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 6, 3, 0x0), gsSP2Triangles( 4, 7, 2, 0x0, 2, 7, 0, 0x0), gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 5, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 4, 1, 7, 0x0), gsSP2Triangles( 6, 5, 8, 0x0, 1, 0, 7, 0x0), gsSPEndDisplayList(), }; // 0x0301C150 - 0x0301C1B0 const Gfx blue_fish_seg3_dl_0301C150[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(blue_fish_seg3_dl_0301C0A8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };