#include "pc/rom_assets.h" // Burn Smoke // 0x040217C0 ROM_ASSET_LOAD_VTX(burn_smoke_seg4_vertex_040217C0, 0x00114750, 78432, 0x000217c0, 64); // //! Wrong texture format. Called as rgba16, which makes the burn smoke appear // as a transparent black burn smoke. Probably meant to show up as white-ish // burn smoke, but mistakened for being intended as black smoke. // Due to debate in the Koopa shorts PR surrounding the fix to a similar bug, // said fix is on a compile-time variable. Use TEXTURE_FIX=1 at compile time // to fix this. // 0x04021800 ROM_ASSET_LOAD_TEXTURE(burn_smoke_seg4_texture_04021800, "actors/burn_smoke/burn_smoke.ia16.inc.c", 0x00114750, 78432, 0x00021800, 2048); // 0x04022000 - 0x04022028 const Gfx burn_smoke_seg4_dl_04022000[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x04022028 - 0x04022048 const Gfx burn_smoke_seg4_dl_04022028[] = { gsSPVertex(burn_smoke_seg4_vertex_040217C0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x04022048 - 0x04022070 const Gfx burn_smoke_seg4_dl_04022048[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x04022070 - 0x040220C8 const Gfx burn_smoke_seg4_dl_04022070[] = { gsSPDisplayList(burn_smoke_seg4_dl_04022000), #ifdef TEXTURE_FIX gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), #else gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), #endif gsSPDisplayList(burn_smoke_seg4_dl_04022028), gsSPDisplayList(burn_smoke_seg4_dl_04022048), gsSPEndDisplayList(), };