#include "pc/rom_assets.h" // 0x03015220 ROM_ASSET_LOAD_ANIM(door_seg3_animvalue_03015220, 0x00201410, 96653, 0x00015220, 484); // 0x03015404 ROM_ASSET_LOAD_ANIM(door_seg3_animindex_03015404, 0x00201410, 96653, 0x00015404, 60); // 0x03015440 static const struct Animation door_seg3_anim_03015440 = { 1, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(door_seg3_animindex_03015404), door_seg3_animvalue_03015220, door_seg3_animindex_03015404, 0, ANIM_FIELD_LENGTH(door_seg3_animvalue_03015220), ANIM_FIELD_LENGTH(door_seg3_animindex_03015404), };