#include "pc/rom_assets.h" // Door // 0x03009CE0 static const Lights1 door_seg3_lights_03009CE0 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x03009CF8 static const Lights1 door_seg3_lights_03009CF8 = gdSPDefLights1( 0x3f, 0x3f, 0x00, 0xff, 0xff, 0x00, 0x28, 0x28, 0x28 ); // 0x03009D10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03009D10, "actors/door/polished_wooden_door.rgba16.inc.c", 0x00201410, 96653, 0x00009d10, 4096); // 0x0300AD10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300AD10, "actors/door/polished_wooden_door_overlay.rgba16.inc.c", 0x00201410, 96653, 0x0000ad10, 4096); // 0x0300BD10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300BD10, "actors/door/rough_wooden_door.rgba16.inc.c", 0x00201410, 96653, 0x0000bd10, 4096); // 0x0300CD10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300CD10, "actors/door/rough_wooden_door_overlay.rgba16.inc.c", 0x00201410, 96653, 0x0000cd10, 2048); // 0x0300D510 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300D510, "actors/door/metal_door.rgba16.inc.c", 0x00201410, 96653, 0x0000d510, 4096); // 0x0300E510 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300E510, "actors/door/metal_door_overlay.rgba16.inc.c", 0x00201410, 96653, 0x0000e510, 2048); // 0x0300ED10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300ED10, "actors/door/hmc_mural_door.rgba16.inc.c", 0x00201410, 96653, 0x0000ed10, 4096); // 0x0300FD10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_0300FD10, "actors/door/hmc_mural_door_overlay.rgba16.inc.c", 0x00201410, 96653, 0x0000fd10, 2048); // 0x03010510 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03010510, "actors/door/bbh_door.rgba16.inc.c", 0x00201410, 96653, 0x00010510, 4096); // 0x03011510 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03011510, "actors/door/bbh_door_overlay.rgba16.inc.c", 0x00201410, 96653, 0x00011510, 2048); // 0x03011D10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03011D10, "actors/door/zero_star_door_sign.rgba16.inc.c", 0x00201410, 96653, 0x00011d10, 2048); // 0x03012510 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03012510, "actors/door/one_star_door_sign.rgba16.inc.c", 0x00201410, 96653, 0x00012510, 2048); // 0x03012D10 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03012D10, "actors/door/three_star_door_sign.rgba16.inc.c", 0x00201410, 96653, 0x00012d10, 2048); // 0x03013510 ROM_ASSET_LOAD_TEXTURE(door_seg3_texture_03013510, "actors/door/door_lock.rgba16.inc.c", 0x00201410, 96653, 0x00013510, 1024); // 0x03013910 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03013910, 0x00201410, 96653, 0x00013910, 256); // 0x03013A10 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03013A10, 0x00201410, 96653, 0x00013a10, 128); // 0x03013A90 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03013A90, 0x00201410, 96653, 0x00013a90, 192); // 0x03013B50 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03013B50, 0x00201410, 96653, 0x00013b50, 192); // 0x03013C10 - 0x03013CC8 const Gfx door_seg3_dl_03013C10[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300AD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&door_seg3_lights_03009CE0.l, 1), gsSPLight(&door_seg3_lights_03009CE0.a, 2), gsSPVertex(door_seg3_vertex_03013910, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03009D10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03013A10, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x03013CC8 - 0x03013D78 const Gfx door_seg3_dl_03013CC8[] = { gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPVertex(door_seg3_vertex_03013A90, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 2, 1, 3, 0x0, 5, 2, 4, 0x0), gsSP2Triangles( 5, 0, 2, 0x0, 6, 4, 3, 0x0), gsSP2Triangles( 7, 6, 3, 0x0, 7, 3, 1, 0x0), gsSP2Triangles( 6, 5, 4, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 8, 9, 7, 0x0, 9, 6, 7, 0x0), gsSP2Triangles( 8, 7, 0, 0x0, 9, 10, 6, 0x0), gsSP2Triangles(10, 5, 6, 0x0, 10, 11, 5, 0x0), gsSP2Triangles(11, 0, 5, 0x0, 11, 8, 0, 0x0), gsSPEndDisplayList(), }; // 0x03013D78 - 0x03013E28 const Gfx door_seg3_dl_03013D78[] = { gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPVertex(door_seg3_vertex_03013B50, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 3, 4, 0x0, 0, 5, 1, 0x0), gsSP2Triangles( 5, 0, 4, 0x0, 2, 1, 6, 0x0), gsSP2Triangles( 1, 7, 6, 0x0, 1, 5, 7, 0x0), gsSP2Triangles( 2, 6, 3, 0x0, 5, 4, 7, 0x0), gsSP2Triangles( 6, 8, 9, 0x0, 3, 6, 9, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 4, 3, 10, 0x0), gsSP2Triangles( 3, 9, 10, 0x0, 7, 4, 11, 0x0), gsSP2Triangles( 7, 11, 8, 0x0, 4, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x03013E28 - 0x03013EA8 const Gfx door_seg3_dl_03013E28[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(door_seg3_dl_03013C10), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPDisplayList(door_seg3_dl_03013CC8), gsSPDisplayList(door_seg3_dl_03013D78), gsSPEndDisplayList(), }; // 0x03013EA8 - 0x03013F20 const Gfx door_seg3_dl_03013EA8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(door_seg3_dl_03013C10), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPDisplayList(door_seg3_dl_03013CC8), gsSPEndDisplayList(), }; // 0x03013F20 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03013F20, 0x00201410, 96653, 0x00013f20, 128); // 0x03013FA0 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03013FA0, 0x00201410, 96653, 0x00013fa0, 128); // 0x03014020 - 0x03014100 const Gfx door_seg3_dl_03014020[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03009D10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&door_seg3_lights_03009CE0.l, 1), gsSPLight(&door_seg3_lights_03009CE0.a, 2), gsSPVertex(door_seg3_vertex_03013F20, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPVertex(door_seg3_vertex_03013FA0, 8, 0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x03014100 - 0x03014128 const Gfx door_seg3_dl_03014100[] = { gsSPDisplayList(door_seg3_dl_03014020), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x03014128 - 0x03014140 const Gfx door_seg3_dl_03014128[] = { gsSPDisplayList(door_seg3_dl_03014020), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x03014140 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014140, 0x00201410, 96653, 0x00014140, 64); // 0x03014180 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014180, 0x00201410, 96653, 0x00014180, 64); // 0x030141C0 - 0x03014218 const Gfx door_seg3_dl_030141C0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPLight(&door_seg3_lights_03009CE0.l, 1), gsSPLight(&door_seg3_lights_03009CE0.a, 2), gsSPEndDisplayList(), }; // 0x03014218 - 0x03014250 const Gfx door_seg3_dl_03014218[] = { gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x03014250 - 0x03014280 const Gfx door_seg3_dl_03014250[] = { gsSPDisplayList(door_seg3_dl_030141C0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03011D10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03014140, 4, 0), gsSPBranchList(door_seg3_dl_03014218), }; // 0x03014280 - 0x030142B0 const Gfx door_seg3_dl_03014280[] = { gsSPDisplayList(door_seg3_dl_030141C0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03011D10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03014180, 4, 0), gsSPBranchList(door_seg3_dl_03014218), }; // 0x030142B0 - 0x030142E0 const Gfx door_seg3_dl_030142B0[] = { gsSPDisplayList(door_seg3_dl_030141C0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03012510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03014140, 4, 0), gsSPBranchList(door_seg3_dl_03014218), }; // 0x030142E0 - 0x03014310 const Gfx door_seg3_dl_030142E0[] = { gsSPDisplayList(door_seg3_dl_030141C0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03012510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03014180, 4, 0), gsSPBranchList(door_seg3_dl_03014218), }; // 0x03014310 - 0x03014340 const Gfx door_seg3_dl_03014310[] = { gsSPDisplayList(door_seg3_dl_030141C0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03012D10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03014140, 4, 0), gsSPBranchList(door_seg3_dl_03014218), }; // 0x03014340 - 0x03014370 const Gfx door_seg3_dl_03014340[] = { gsSPDisplayList(door_seg3_dl_030141C0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03012D10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(door_seg3_vertex_03014180, 4, 0), gsSPBranchList(door_seg3_dl_03014218), }; // 0x03014370 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014370, 0x00201410, 96653, 0x00014370, 128); // 0x030143F0 ROM_ASSET_LOAD_VTX(door_seg3_vertex_030143F0, 0x00201410, 96653, 0x000143f0, 128); // 0x03014470 - 0x030144E0 const Gfx door_seg3_dl_03014470[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03013510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&door_seg3_lights_03009CE0.l, 1), gsSPLight(&door_seg3_lights_03009CE0.a, 2), gsSPEndDisplayList(), }; // 0x030144E0 - 0x03014528 const Gfx door_seg3_dl_030144E0[] = { gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x03014528 - 0x03014540 const Gfx door_seg3_dl_03014528[] = { gsSPDisplayList(door_seg3_dl_03014470), gsSPVertex(door_seg3_vertex_03014370, 8, 0), gsSPBranchList(door_seg3_dl_030144E0), }; // 0x03014540 - 0x03014558 const Gfx door_seg3_dl_03014540[] = { gsSPDisplayList(door_seg3_dl_03014470), gsSPVertex(door_seg3_vertex_030143F0, 8, 0), gsSPBranchList(door_seg3_dl_030144E0), }; // 0x03014558 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014558, 0x00201410, 96653, 0x00014558, 256); // 0x03014658 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014658, 0x00201410, 96653, 0x00014658, 128); // 0x030146D8 ROM_ASSET_LOAD_VTX(door_seg3_vertex_030146D8, 0x00201410, 96653, 0x000146d8, 240); // 0x030147C8 ROM_ASSET_LOAD_VTX(door_seg3_vertex_030147C8, 0x00201410, 96653, 0x000147c8, 192); // 0x03014888 - 0x030149C0 const Gfx door_seg3_dl_03014888[] = { gsSPVertex(door_seg3_vertex_030146D8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0), gsSP2Triangles( 8, 3, 5, 0x0, 8, 7, 3, 0x0), gsSP2Triangles( 9, 5, 4, 0x0, 10, 9, 4, 0x0), gsSP2Triangles(10, 4, 6, 0x0, 9, 8, 5, 0x0), gsSP2Triangles( 7, 10, 6, 0x0, 11, 12, 10, 0x0), gsSP2Triangles(11, 10, 7, 0x0, 12, 9, 10, 0x0), gsSP2Triangles(12, 13, 9, 0x0, 13, 8, 9, 0x0), gsSP2Triangles(14, 7, 8, 0x0, 13, 14, 8, 0x0), gsSP1Triangle(14, 11, 7, 0x0), gsSPVertex(door_seg3_vertex_030147C8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 7, 0x0, 4, 3, 0, 0x0), gsSP2Triangles( 5, 4, 8, 0x0, 6, 5, 9, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 6, 9, 7, 0x0, 4, 0, 8, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles( 9, 8, 11, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 7, 10, 1, 0x0, 8, 0, 2, 0x0), gsSP1Triangle( 8, 2, 11, 0x0), gsSPEndDisplayList(), }; // 0x030149C0 - 0x03014A20 const Gfx door_seg3_dl_030149C0[] = { gsSPLight(&door_seg3_lights_03009CE0.l, 1), gsSPLight(&door_seg3_lights_03009CE0.a, 2), gsSPVertex(door_seg3_vertex_03014558, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsSPEndDisplayList(), }; // 0x03014A20 - 0x03014A50 const Gfx door_seg3_dl_03014A20[] = { gsSPVertex(door_seg3_vertex_03014658, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x03014A50 - 0x03014A80 const Gfx door_seg3_dl_03014A50[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x03014A80 - 0x03014B30 const Gfx door_seg3_dl_03014A80[] = { gsSPDisplayList(door_seg3_dl_03014A50), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300CD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_030149C0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300BD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014A20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014888), }; // 0x03014B30 - 0x03014BE0 const Gfx door_seg3_dl_03014B30[] = { gsSPDisplayList(door_seg3_dl_03014A50), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300CD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_030149C0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300BD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014A20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014888), }; // 0x03014BE0 - 0x03014C90 const Gfx door_seg3_dl_03014BE0[] = { gsSPDisplayList(door_seg3_dl_03014A50), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300E510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_030149C0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300D510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014A20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014888), }; // 0x03014C90 - 0x03014D40 const Gfx door_seg3_dl_03014C90[] = { gsSPDisplayList(door_seg3_dl_03014A50), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300FD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_030149C0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300ED10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014A20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014888), }; // 0x03014D40 - 0x03014DF0 const Gfx door_seg3_dl_03014D40[] = { gsSPDisplayList(door_seg3_dl_03014A50), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03011510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_030149C0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03010510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014A20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014888), }; // 0x03014DF0 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014DF0, 0x00201410, 96653, 0x00014df0, 128); // 0x03014E70 ROM_ASSET_LOAD_VTX(door_seg3_vertex_03014E70, 0x00201410, 96653, 0x00014e70, 128); // 0x03014EF0 - 0x03014F30 const Gfx door_seg3_dl_03014EF0[] = { gsSPLight(&door_seg3_lights_03009CE0.l, 1), gsSPLight(&door_seg3_lights_03009CE0.a, 2), gsSPVertex(door_seg3_vertex_03014DF0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x03014F30 - 0x03014F68 const Gfx door_seg3_dl_03014F30[] = { gsSPVertex(door_seg3_vertex_03014E70, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x03014F68 - 0x03014F98 const Gfx door_seg3_dl_03014F68[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x03014F98 - 0x03015008 const Gfx door_seg3_dl_03014F98[] = { gsSPDisplayList(door_seg3_dl_03014F68), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300BD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014EF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014F30), }; // 0x03015008 - 0x03015078 const Gfx door_seg3_dl_03015008[] = { gsSPDisplayList(door_seg3_dl_03014F68), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300BD10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014EF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014F30), }; // 0x03015078 - 0x030150E8 const Gfx door_seg3_dl_03015078[] = { gsSPDisplayList(door_seg3_dl_03014F68), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300D510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014EF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014F30), }; // 0x030150E8 - 0x03015158 const Gfx door_seg3_dl_030150E8[] = { gsSPDisplayList(door_seg3_dl_03014F68), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300ED10), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014EF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014F30), }; // 0x03015158 - 0x030151C8 const Gfx door_seg3_dl_03015158[] = { gsSPDisplayList(door_seg3_dl_03014F68), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03010510), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(door_seg3_dl_03014EF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPLight(&door_seg3_lights_03009CF8.l, 1), gsSPLight(&door_seg3_lights_03009CF8.a, 2), gsSPBranchList(door_seg3_dl_03014F30), };