#include "pc/rom_assets.h" // 0x0500DF68 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500DF68, 0x00145e90, 48337, 0x0000df68, 108); // 0x0500DFD4 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500DFD4, 0x00145e90, 48337, 0x0000dfd4, 516); // 0x0500E1D8 static const struct Animation eyerok_seg5_anim_0500E1D8 = { 32, 0, 0, 0, 0x02, ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500DFD4), eyerok_seg5_animvalue_0500DF68, eyerok_seg5_animindex_0500DFD4, 0, ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500DF68), ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500DFD4), };