# Lua Reference The Lua scripting API is in early development. Expect many more things to be supported in the future.
## How to install Lua mods Lua scripts you make can be placed either the `mods` folder in the base directory, or in `/mods`
## Globals | Identifier | Type | Description | | :-------- | :--: | :---------: | | gMarioStates[MAX_PLAYERS] | [MarioState](structs.md#MarioState) | An array of length MAX_PLAYERS containing mario states | | gCharacter[CT_MAX] | [Character](structs.md#Character) | An array of length CT_MAX containing character information |
## Exposed from SM64 - [Hooks](hooks.md) - [Constants](constants.md) - [Functions](functions.md) - [Structs](structs.md)
## Example Lua mods - [Extended Moveset](../../mods/extended-moveset.lua) - [Character Movesets](../../mods/character-movesets.lua) - [Low Gravity](../../mods/low-gravity.lua) - [Faster Swimming](../../mods/faster-swimming.lua)