# Lua Reference
The Lua scripting API is in early development.
Expect many more things to be supported in the future.
## How to install Lua mods
Lua scripts you make can be placed either the `mods` folder in the base directory, or in `/mods`
## Globals
| Identifier | Type | Description |
| :-------- | :--: | :---------: |
| gMarioStates[MAX_PLAYERS] | [MarioState](structs.md#MarioState) | An array of length MAX_PLAYERS containing mario states |
| gCharacter[CT_MAX] | [Character](structs.md#Character) | An array of length CT_MAX containing character information |
## Exposed from SM64
- [Hooks](hooks.md)
- [Constants](constants.md)
- [Functions](functions.md)
- [Structs](structs.md)
## Example Lua mods
- [Extended Moveset](../../mods/extended-moveset.lua)
- [Character Movesets](../../mods/character-movesets.lua)
- [Low Gravity](../../mods/low-gravity.lua)
- [Faster Swimming](../../mods/faster-swimming.lua)