#include "pc/rom_assets.h" // 0x07000800 - 0x07000900 ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000800, 0x004cdbd0, 3611, 0x00000800, 256); // 0x07000900 - 0x07000A00 ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000900, 0x004cdbd0, 3611, 0x00000900, 256); // 0x07000A00 - 0x07000AA0 ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000A00, 0x004cdbd0, 3611, 0x00000a00, 160); // 0x07000AA0 - 0x07000BA0 ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000AA0, 0x004cdbd0, 3611, 0x00000aa0, 256); // 0x07000BA0 - 0x07000C30 ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000BA0, 0x004cdbd0, 3611, 0x00000ba0, 144); // 0x07000C30 - 0x07000D30 ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000C30, 0x004cdbd0, 3611, 0x00000c30, 256); // 0x07000D30 - 0x07000E28 const Gfx bowser_2_seg7_dl_07000D30[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bowser_2_seg7_vertex_07000800, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 4, 3, 0x0, 3, 5, 7, 0x0), gsSP2Triangles( 6, 8, 4, 0x0, 7, 5, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 2, 11, 12, 0x0), gsSP2Triangles( 2, 1, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(bowser_2_seg7_vertex_07000900, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 3, 4, 1, 0x0, 5, 4, 3, 0x0), gsSP2Triangles( 5, 6, 4, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 7, 8, 6, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(10, 12, 13, 0x0, 12, 14, 15, 0x0), gsSPVertex(bowser_2_seg7_vertex_07000A00, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 6, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x07000E28 - 0x07000ED0 static const Gfx bowser_2_seg7_dl_07000E28[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bowser_2_seg7_vertex_07000AA0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 3, 0x0, 3, 7, 4, 0x0), gsSP2Triangles( 6, 8, 7, 0x0, 5, 4, 9, 0x0), gsSP2Triangles( 5, 9, 10, 0x0, 11, 8, 6, 0x0), gsSP2Triangles(11, 12, 8, 0x0, 11, 13, 14, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 10, 9, 15, 0x0), gsSP2Triangles( 2, 1, 14, 0x0, 0, 15, 1, 0x0), gsSP2Triangles( 2, 14, 13, 0x0, 10, 15, 0, 0x0), gsSPEndDisplayList(), }; // 0x07000ED0 - 0x07000F38 static const Gfx bowser_2_seg7_dl_07000ED0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09005800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bowser_2_seg7_vertex_07000BA0, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 3, 4, 2, 0x0, 5, 0, 2, 0x0), gsSP2Triangles( 6, 7, 2, 0x0, 4, 6, 2, 0x0), gsSP2Triangles( 8, 5, 2, 0x0, 7, 8, 2, 0x0), gsSPEndDisplayList(), }; // 0x07000F38 - 0x07000FE0 static const Gfx bowser_2_seg7_dl_07000F38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bowser_2_seg7_vertex_07000C30, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 0, 8, 3, 0x0), gsSP2Triangles( 0, 11, 8, 0x0, 12, 13, 2, 0x0), gsSP2Triangles(14, 13, 12, 0x0, 12, 2, 1, 0x0), gsSP2Triangles( 0, 2, 11, 0x0, 10, 9, 15, 0x0), gsSP2Triangles(14, 15, 13, 0x0, 10, 15, 14, 0x0), gsSPEndDisplayList(), }; // 0x07000FE0 - 0x070010B0 const Gfx bowser_2_seg7_dl_07000FE0[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(200, 50, 0, 255), gsSPFogPosition(960, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bowser_2_seg7_dl_07000D30), gsSPDisplayList(bowser_2_seg7_dl_07000E28), gsSPDisplayList(bowser_2_seg7_dl_07000ED0), gsSPDisplayList(bowser_2_seg7_dl_07000F38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };