#include "pc/rom_assets.h" // 0x0700B240 - 0x0700B340 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B240, 0x0044abc0, 39442, 0x0000b240, 256); // 0x0700B340 - 0x0700B430 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B340, 0x0044abc0, 39442, 0x0000b340, 240); // 0x0700B430 - 0x0700B520 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B430, 0x0044abc0, 39442, 0x0000b430, 240); // 0x0700B520 - 0x0700B610 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B520, 0x0044abc0, 39442, 0x0000b520, 240); // 0x0700B610 - 0x0700B6F0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B610, 0x0044abc0, 39442, 0x0000b610, 224); // 0x0700B6F0 - 0x0700B7A0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B6F0, 0x0044abc0, 39442, 0x0000b6f0, 176); // 0x0700B7A0 - 0x0700B7E0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B7A0, 0x0044abc0, 39442, 0x0000b7a0, 64); // 0x0700B7E0 - 0x0700B820 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B7E0, 0x0044abc0, 39442, 0x0000b7e0, 64); // 0x0700B820 - 0x0700B9B0 static const Gfx castle_grounds_seg7_dl_0700B820[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_0900A800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(castle_grounds_seg7_vertex_0700B240, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700B340, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700B430, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles( 0, 2, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700B520, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700B610, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700B6F0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP1Triangle( 8, 9, 10, 0x0), gsSPEndDisplayList(), }; // 0x0700B9B0 - 0x0700B9E8 static const Gfx castle_grounds_seg7_dl_0700B9B0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_07001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(castle_grounds_seg7_vertex_0700B7A0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700B9E8 - 0x0700BA20 static const Gfx castle_grounds_seg7_dl_0700B9E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_07002000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(castle_grounds_seg7_vertex_0700B7E0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700BA20 - 0x0700BAB8 const Gfx castle_grounds_seg7_dl_0700BA20[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(castle_grounds_seg7_dl_0700B820), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(castle_grounds_seg7_dl_0700B9B0), gsSPDisplayList(castle_grounds_seg7_dl_0700B9E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };