#include "pc/rom_assets.h" // 0x07009458 - 0x07009470 static const Lights1 vcutm_seg7_lights_07009458 = gdSPDefLights1( 0x22, 0x22, 0x22, 0x88, 0x88, 0x88, 0x28, 0x28, 0x28 ); // 0x07009470 - 0x07009488 static const Lights1 vcutm_seg7_lights_07009470 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07009488 - 0x07009578 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07009488, 0x0045c600, 19475, 0x00009488, 240); // 0x07009578 - 0x070095E8 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07009578, 0x0045c600, 19475, 0x00009578, 112); // 0x070095E8 - 0x07009628 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070095E8, 0x0045c600, 19475, 0x000095e8, 64); // 0x07009628 - 0x070096E0 static const Gfx vcutm_seg7_dl_07009628[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, vcutm_seg7_texture_07001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&vcutm_seg7_lights_07009458.l, 1), gsSPLight(&vcutm_seg7_lights_07009458.a, 2), gsSPVertex(vcutm_seg7_vertex_07009488, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(vcutm_seg7_vertex_07009578, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPLight(&vcutm_seg7_lights_07009470.l, 1), gsSPLight(&vcutm_seg7_lights_07009470.a, 2), gsSPVertex(vcutm_seg7_vertex_070095E8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x070096E0 - 0x07009750 const Gfx vcutm_seg7_dl_070096E0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(vcutm_seg7_dl_07009628), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };