#include "pc/rom_assets.h" // 0x07000000 - 0x07000800 ROM_ASSET_LOAD_TEXTURE(vcutm_seg7_texture_07000000, "levels/vcutm/0.rgba16.inc.c", 0x0045c600, 19475, 0x00000000, 2048); // 0x07000800 - 0x07001800 ROM_ASSET_LOAD_TEXTURE(vcutm_seg7_texture_07000800, "levels/vcutm/1.rgba16.inc.c", 0x0045c600, 19475, 0x00000800, 4096); // 0x07001800 - 0x07002800 ROM_ASSET_LOAD_TEXTURE(vcutm_seg7_texture_07001800, "levels/vcutm/2.rgba16.inc.c", 0x0045c600, 19475, 0x00001800, 4096); // 0x07002800 - 0x07003000 ROM_ASSET_LOAD_TEXTURE(vcutm_seg7_texture_07002800, "levels/vcutm/3.rgba16.inc.c", 0x0045c600, 19475, 0x00002800, 2048);