#include "dynos.cpp.h" extern "C" { #include "behavior_table.h" #include "levels/scripts.h" #include "engine/graph_node.h" } ///////////// // Writing // ///////////// typedef Pair PointerData; static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) { // Lights for (auto& _Node : aGfxData->mLights) { if (&_Node->mData->l[0] == aPtr) { // Light *, not Lights1 * return { _Node->mName, 1 }; } if (&_Node->mData->a == aPtr) { // Ambient *, not Lights1 * return { _Node->mName, 2 }; } } // Light0s for (auto& _Node : aGfxData->mLight0s) { if (&_Node->mData->l[0] == aPtr) { // Light *, not Lights1 * return { _Node->mName, 1 }; } if (&_Node->mData->a == aPtr) { // Ambient *, not Lights1 * return { _Node->mName, 2 }; } } // Light_ts for (auto& _Node : aGfxData->mLightTs) { if (&_Node->mData->col[0] == aPtr) { return { _Node->mName, 1 }; } if (&_Node->mData->colc[0] == aPtr) { return { _Node->mName, 2 }; } if (&_Node->mData->dir[0] == aPtr) { return { _Node->mName, 3 }; } } // Ambient_ts for (auto& _Node : aGfxData->mAmbientTs) { if (&_Node->mData->col[0] == aPtr) { return { _Node->mName, 1 }; } if (&_Node->mData->colc[0] == aPtr) { return { _Node->mName, 2 }; } } // Textures for (auto& _Node : aGfxData->mTextures) { if (_Node == aPtr) { return { _Node->mName, 0 }; } } // Texture Lists for (auto& _Node : aGfxData->mTextureLists) { if (_Node == aPtr) { return { _Node->mName, 0 }; } } // Display lists for (auto& _Node : aGfxData->mDisplayLists) { if (_Node == aPtr) { return { _Node->mName, 0 }; } } // Geo layouts for (auto& _Node : aGfxData->mGeoLayouts) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // Collisions for (auto& _Node : aGfxData->mCollisions) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // Macro objects for (auto& _Node : aGfxData->mMacroObjects) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // Trajectories for (auto& _Node : aGfxData->mTrajectories) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // Movtexs for (auto& _Node : aGfxData->mMovtexs) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // MovtexQCs for (auto& _Node : aGfxData->mMovtexQCs) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // Rooms for (auto& _Node : aGfxData->mRooms) { if (_Node->mData == aPtr) { return { _Node->mName, 0 }; } } // Behaviors enum BehaviorId id = get_id_from_vanilla_behavior((const BehaviorScript*) aPtr); if (id >= 0 && id < id_bhv_max_count) { return { get_behavior_name_from_id(id), 0 }; } // Built-in Actors auto builtinActor = DynOS_Builtin_Actor_GetFromData((const GeoLayout*)aPtr); if (builtinActor != NULL) { return { builtinActor, 0 }; } // Built-in Lvl Geos auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromData((const GeoLayout*)aPtr); if (builtinGeo != NULL) { return { builtinGeo, 0 }; } // Built-in Cols auto builtinCol = DynOS_Builtin_Col_GetFromData((const Collision*)aPtr); if (builtinCol != NULL) { return { builtinCol, 0 }; } // Built-in Animations auto builtinAnim = DynOS_Builtin_Anim_GetFromData((const Animation *)aPtr); if (builtinAnim != NULL) { return { builtinAnim, 0 }; } // Built-in Script Pointers auto builtinScriptPtr = DynOS_Builtin_ScriptPtr_GetFromData(aPtr); if (builtinScriptPtr != NULL) { return { builtinScriptPtr, 0 }; } // Built-in Textures auto builtinTex = DynOS_Builtin_Tex_GetFromData((const Texture*)aPtr); if (builtinTex != NULL) { return { builtinTex, 0 }; } // the ones below use a saved offset s32 _Offset = 0; for (auto& pair : aGfxData->mPointerOffsetList) { if (pair.first == aPtr) { _Offset = (s32)((u8*)pair.first - (u8*)pair.second); aPtr = pair.second; break; } } // Level scripts for (auto& _Node : aGfxData->mLevelScripts) { if (_Node->mData == aPtr) { return { _Node->mName, _Offset }; } } // Vertices String _VtxArrayName = ""; uintptr_t _VtxArrayStart = 0; for (auto& _Node : aGfxData->mVertices) { if (_Node->mData == aPtr) { return { _Node->mName, _Offset }; } } PrintDataError("Unable to find pointer %x!", aPtr); return { "", 0 }; } void DynOS_Pointer_Lua_Write(BinFile* aFile, u32 index, GfxData* aGfxData) { String& token = aGfxData->mLuaTokenList[index]; aFile->Write(LUA_VAR_CODE); token.Write(aFile); } void DynOS_Pointer_Write(BinFile* aFile, const void* aPtr, GfxData* aGfxData) { // NULL if (!aPtr) { aFile->Write(0); return; } // Lua variable for (s32 i = 0; i < aGfxData->mLuaPointerList.Count(); i++) { if (aPtr == aGfxData->mLuaPointerList[i]) { u32 index = *((u32*)aPtr); String& token = aGfxData->mLuaTokenList[index]; aFile->Write(LUA_VAR_CODE); token.Write(aFile); return; } } // Built-in functions s32 _GeoFunctionIndex = DynOS_Builtin_Func_GetIndexFromData(aPtr); if (_GeoFunctionIndex != -1) { aFile->Write(FUNCTION_CODE); aFile->Write(_GeoFunctionIndex); return; } // Pointer PointerData _PtrData = GetDataFromPointer(aPtr, aGfxData); aFile->Write(POINTER_CODE); _PtrData.first.Write(aFile); aFile->Write(_PtrData.second); } ///////////// // Reading // ///////////// static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 aPtrData, u8* outFlags) { // Lights for (auto& _Node : aGfxData->mLights) { if (_Node->mName == aPtrName) { if (aPtrData == 1) { return (void *) &_Node->mData->l[0]; } if (aPtrData == 2) { return (void *) &_Node->mData->a; } sys_fatal("Unknown Light type: %u", aPtrData); } } // Light0s for (auto& _Node : aGfxData->mLight0s) { if (_Node->mName == aPtrName) { if (aPtrData == 1) { return (void *) &_Node->mData->l[0]; } if (aPtrData == 2) { return (void *) &_Node->mData->a; } sys_fatal("Unknown Light type: %u", aPtrData); } } // Light_ts for (auto& _Node : aGfxData->mLightTs) { if (_Node->mName == aPtrName) { if (aPtrData == 1) { return (void *) &_Node->mData->col[0]; } if (aPtrData == 2) { return (void *) &_Node->mData->colc[0]; } if (aPtrData == 3) { return (void *) &_Node->mData->dir[0]; } sys_fatal("Unknown Light type: %u", aPtrData); } } // Ambient_ts for (auto& _Node : aGfxData->mAmbientTs) { if (_Node->mName == aPtrName) { if (aPtrData == 1) { return (void *) &_Node->mData->col[0]; } if (aPtrData == 2) { return (void *) &_Node->mData->colc[0]; } sys_fatal("Unknown Light type: %u", aPtrData); } } // Textures for (auto& _Node : aGfxData->mTextures) { if (_Node->mName == aPtrName) { return (void *) _Node; } } // Texture Lists for (auto& _Node : aGfxData->mTextureLists) { if (_Node->mName == aPtrName) { return (void *) _Node; } } // Display lists for (auto &_Node : aGfxData->mDisplayLists) { if (_Node->mName == aPtrName) { *outFlags |= _Node->mFlags; return (void *) _Node->mData; } } // Geo layouts for (auto &_Node : aGfxData->mGeoLayouts) { if (_Node->mName == aPtrName) { *outFlags |= _Node->mFlags; return (void *) _Node->mData; } } // Vertices for (auto &_Node : aGfxData->mVertices) { if (_Node->mName == aPtrName) { *outFlags |= _Node->mFlags; return (void *) (_Node->mData + aPtrData); } } // Collisions for (auto &_Node : aGfxData->mCollisions) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // Level scripts for (auto &_Node : aGfxData->mLevelScripts) { if (_Node->mName == aPtrName) { return (void *) (_Node->mData + aPtrData); } } // Behavior scripts for (auto &_Node : aGfxData->mBehaviorScripts) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // Macro objects for (auto &_Node : aGfxData->mMacroObjects) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // Trajectories for (auto &_Node : aGfxData->mTrajectories) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // Movtexs for (auto &_Node : aGfxData->mMovtexs) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // MovtexQCs for (auto &_Node : aGfxData->mMovtexQCs) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // Rooms for (auto &_Node : aGfxData->mRooms) { if (_Node->mName == aPtrName) { return (void *) _Node->mData; } } // Lua Behaviors enum BehaviorId id = get_id_from_behavior_name(aPtrName.begin()); if (id >= 0 && id < id_bhv_max_count) { return (void*)get_behavior_from_id(id); } // Built-in Actors auto builtinActor = DynOS_Builtin_Actor_GetFromName(aPtrName.begin()); if (builtinActor != NULL) { return (void*)builtinActor; } // Built-in Lvl Geos auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(aPtrName.begin()); if (builtinGeo != NULL) { return (void*)builtinGeo; } // Built-in Cols auto builtinCol = DynOS_Builtin_Col_GetFromName(aPtrName.begin()); if (builtinCol != NULL) { return (void*)builtinCol; } // Built-in Animations auto builtinAnim = DynOS_Builtin_Anim_GetFromName(aPtrName.begin()); if (builtinAnim != NULL) { return (void *)builtinAnim; } // Built-in Script Pointers auto builtinScriptPtr = DynOS_Builtin_ScriptPtr_GetFromName(aPtrName.begin()); if (builtinScriptPtr != NULL) { return (void*)builtinScriptPtr; } // Built-in Textures auto builtinTex = DynOS_Builtin_Tex_GetFromName(aPtrName.begin()); if (builtinTex != NULL) { return (void*)builtinTex; } // Error sys_fatal("Pointer not found: %s", aPtrName.begin()); return NULL; } void *DynOS_Pointer_Load(BinFile *aFile, GfxData *aGfxData, u32 aValue, u8* outFlags) { // LUAV if (aValue == LUA_VAR_CODE) { String token; token.Read(aFile); for (s32 i = 0; i < aGfxData->mLuaTokenList.Count(); i++) { if (token == aGfxData->mLuaTokenList[i]) { return (void*)(uintptr_t)(i+1); } } u32 index = aGfxData->mLuaTokenList.Count(); aGfxData->mLuaTokenList.Add(token); return (void*)(uintptr_t)(index+1); } // FUNC if (aValue == FUNCTION_CODE) { s32 _FunctionIndex = aFile->Read(); return (void*) DynOS_Builtin_Func_GetFromIndex(_FunctionIndex); } // PNTR if (aValue == POINTER_CODE) { String _PtrName; _PtrName.Read(aFile); u32 _PtrData = aFile->Read(); return GetPointerFromData(aGfxData, _PtrName, _PtrData, outFlags); } // Not a pointer return NULL; }