#include "pc/rom_assets.h" // 0x06003080 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animvalue_06003080, 0x00132c60, 7692, 0x00004038, 452); // 0x06003244 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animindex_06003244, 0x00132c60, 7692, 0x000041fc, 168); // 0x060032EC static const struct Animation chilly_chief_seg6_anim_060032EC = { 0, 0, 0, 0, 0x16, ANIMINDEX_NUMPARTS(chilly_chief_seg6_animindex_06003244), chilly_chief_seg6_animvalue_06003080, chilly_chief_seg6_animindex_06003244, 0, ANIM_FIELD_LENGTH(chilly_chief_seg6_animvalue_06003080), ANIM_FIELD_LENGTH(chilly_chief_seg6_animindex_06003244), };