#include "pc/rom_assets.h" // 0x06005C04 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005C04, 0x001e51f0, 11160, 0x00005c04, 52); // 0x06005C38 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005C38, 0x001e51f0, 11160, 0x00005c38, 96); // 0x06005C98 static const struct Animation moneybag_seg6_anim_06005C98 = { 0, 0, 0, 0, 0x04, ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005C38), moneybag_seg6_animvalue_06005C04, moneybag_seg6_animindex_06005C38, 0, ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005C04), ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005C38), };