#include "pc/rom_assets.h" // 0x050227D8 ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_050227D8, 0x0016d870, 76997, 0x000228c0, 2720); // 0x05023278 ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023278, 0x0016d870, 76997, 0x00023360, 300); // 0x050233A4 static const struct Animation yoshi_seg5_anim_050233A4 = { 0, 0, 0, 0, 0x32, ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023278), yoshi_seg5_animvalue_050227D8, yoshi_seg5_animindex_5023278, 0, ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_050227D8), ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023278), };