#include "pc/rom_assets.h" static const struct Animation anim_51[] = { 1, 189, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(anim_51_indices), anim_51_values, anim_51_indices, 0, ANIM_FIELD_LENGTH(anim_51_values), ANIM_FIELD_LENGTH(anim_51_indices), }; ROM_ASSET_LOAD_ANIM(anim_51_indices, 0x00529af4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_51_values, 0x00529bf0, 1002, 0x00000000, 1002);