#include "pc/rom_assets.h" static const struct Animation anim_5A[] = { 1, 189, 0, 0, 0x26, ANIMINDEX_NUMPARTS(anim_5A_indices), anim_5A_values, anim_5A_indices, 0, ANIM_FIELD_LENGTH(anim_5A_values), ANIM_FIELD_LENGTH(anim_5A_indices), }; ROM_ASSET_LOAD_ANIM(anim_5A_indices, 0x0052fa24, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_5A_values, 0x0052fb20, 3278, 0x00000000, 3278);