#include "pc/rom_assets.h" static const struct Animation anim_65[] = { 1, 189, 0, 0, 0x15, ANIMINDEX_NUMPARTS(anim_65_indices), anim_65_values, anim_65_indices, 0, ANIM_FIELD_LENGTH(anim_65_values), ANIM_FIELD_LENGTH(anim_65_indices), }; ROM_ASSET_LOAD_ANIM(anim_65_indices, 0x0053b164, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_65_values, 0x0053b260, 1700, 0x00000000, 1700);