#include "pc/rom_assets.h" static const struct Animation anim_67[] = { 1, 189, 0, 0, 0x05, ANIMINDEX_NUMPARTS(anim_67_indices), anim_67_values, anim_67_indices, 0, ANIM_FIELD_LENGTH(anim_67_values), ANIM_FIELD_LENGTH(anim_67_indices), }; ROM_ASSET_LOAD_ANIM(anim_67_indices, 0x0053c1cc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_67_values, 0x0053c2c8, 386, 0x00000000, 386);