#include "pc/rom_assets.h" static const struct Animation anim_84[] = { 1, 189, 0, 0, 0x40, ANIMINDEX_NUMPARTS(anim_84_indices), anim_84_values, anim_84_indices, 0, ANIM_FIELD_LENGTH(anim_84_values), ANIM_FIELD_LENGTH(anim_84_indices), }; ROM_ASSET_LOAD_ANIM(anim_84_indices, 0x0054f8a0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_84_values, 0x0054f99c, 4756, 0x00000000, 4756);