#include "dynos.cpp.h" extern "C" { #include "engine/level_script.h" #include "game/skybox.h" } struct OverrideLevelScript { const void* originalScript; const void* newScript; GfxData* gfxData; }; static Array& DynosOverrideLevelScripts() { static Array sDynosOverrideLevelScripts; return sDynosOverrideLevelScripts; } Array> &DynOS_Lvl_GetArray() { static Array> sDynosCustomLevelScripts; return sDynosCustomLevelScripts; } LevelScript* DynOS_Lvl_GetScript(const char* aScriptEntryName) { auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); for (s32 i = 0; i < _CustomLevelScripts.Count(); ++i) { auto& pair = _CustomLevelScripts[i]; if (!strcmp(pair.first, aScriptEntryName)) { auto& newScripts = pair.second->mLevelScripts; auto& newScriptNode = newScripts[newScripts.Count() - 1]; return newScriptNode->mData; } } return NULL; } void DynOS_Lvl_ModShutdown() { DynOS_Level_Unoverride(); auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); while (_CustomLevelScripts.Count() > 0) { for (auto& pair : _CustomLevelScripts) { DynOS_Tex_Invalid(pair.second); Delete(pair.second); free((void*)pair.first); } _CustomLevelScripts.Clear(); } auto& _OverrideLevelScripts = DynosOverrideLevelScripts(); _OverrideLevelScripts.Clear(); } void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aFilename, const char *aLevelName) { auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); auto& _OverrideLevelScripts = DynosOverrideLevelScripts(); // make sure vanilla levels were parsed DynOS_Level_GetCount(); // check for duplicates for (s32 i = 0; i < _CustomLevelScripts.Count(); ++i) { if (!strcmp(_CustomLevelScripts[i].first, aLevelName)) { return; } } u16 levelLen = strlen(aLevelName); char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1)); strcpy(levelName, aLevelName); GfxData* _Node = DynOS_Lvl_LoadFromBinary(aFilename, levelName); if (!_Node) { free(levelName); return; } // remember index _Node->mModIndex = modIndex; // Add to levels _CustomLevelScripts.Add({ levelName, _Node }); DynOS_Tex_Valid(_Node); // Override vanilla script auto& newScripts = _Node->mLevelScripts; auto& newScriptNode = newScripts[newScripts.Count() - 1]; const void* originalScript = DynOS_Builtin_ScriptPtr_GetFromName(newScriptNode->mName.begin()); if (originalScript == NULL) { PrintError("Could not find level to override: '%s'", newScriptNode->mName.begin()); return; } DynOS_Level_Override((void*)originalScript, newScriptNode->mData, modIndex); _OverrideLevelScripts.Add({ originalScript, newScriptNode->mData, _Node}); } GfxData* DynOS_Lvl_GetActiveGfx(void) { auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); for (s32 i = 0; i < _CustomLevelScripts.Count(); ++i) { auto& gfxData = _CustomLevelScripts[i].second; auto& scripts = gfxData->mLevelScripts; for (auto& s : scripts) { if (gLevelScriptActive == s->mData) { return gfxData; } } } return NULL; } const char* DynOS_Lvl_GetToken(u32 index) { GfxData* gfxData = DynOS_Lvl_GetActiveGfx(); if (gfxData == NULL) { return NULL; } // have to 1-index due to to pointer read code index = index - 1; if (index >= gfxData->mLuaTokenList.Count()) { return NULL; } return gfxData->mLuaTokenList[index].begin(); } Trajectory* DynOS_Lvl_GetTrajectory(const char* aName) { auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); for (auto& script : _CustomLevelScripts) { for (auto& trajectoryNode : script.second->mTrajectories) { if (trajectoryNode->mName == aName) { return trajectoryNode->mData; } } } return NULL; } void DynOS_Lvl_LoadBackground(void *aPtr) { auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); // ensure this texture list exists GfxData* foundGfxData = NULL; DataNode* foundList = NULL; for (auto& script : _CustomLevelScripts) { auto &textureLists = script.second->mTextureLists; for (auto& textureList : textureLists) { if (textureList == aPtr) { foundGfxData = script.second; foundList = textureList; goto double_break; } } } double_break: if (foundList == NULL) { PrintError("Could not find custom background"); return; } // Load up custom background for (s32 i = 0; i < 80; i++) { // find texture for (auto& tex : foundGfxData->mTextures) { if (tex->mData == foundList->mData[i]) { gCustomSkyboxPtrList[i] = (Texture*)tex; break; } } } } void *DynOS_Lvl_Override(void *aCmd) { auto& _OverrideLevelScripts = DynosOverrideLevelScripts(); for (auto& overrideStruct : _OverrideLevelScripts) { if (aCmd == overrideStruct.originalScript || aCmd == overrideStruct.newScript) { aCmd = (void*)overrideStruct.newScript; gLevelScriptModIndex = overrideStruct.gfxData->mModIndex; gLevelScriptActive = (LevelScript*)aCmd; } } auto& _CustomLevelScripts = DynOS_Lvl_GetArray(); for (auto& script : _CustomLevelScripts) { auto& scripts = script.second->mLevelScripts; for (auto& s : scripts) { if (aCmd == s->mData) { gLevelScriptModIndex = script.second->mModIndex; gLevelScriptActive = (LevelScript*)aCmd; } } } return aCmd; }