#include "pc/rom_assets.h" // 0x07029078 - 0x07029168 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07029078, 0x00396340, 232834, 0x00029078, 240); // 0x07029168 - 0x07029268 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07029168, 0x00396340, 232834, 0x00029168, 256); // 0x07029268 - 0x07029348 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07029268, 0x00396340, 232834, 0x00029268, 224); // 0x07029348 - 0x07029438 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07029348, 0x00396340, 232834, 0x00029348, 240); // 0x07029438 - 0x07029578 static const Gfx inside_castle_seg7_dl_07029438[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_07029078, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 4, 1, 3, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0), gsSP2Triangles( 9, 10, 8, 0x0, 10, 11, 8, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07029168, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 8, 11, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_07029268, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(inside_castle_seg7_vertex_07029348, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 5, 9, 8, 0x0), gsSP2Triangles( 9, 10, 8, 0x0, 9, 11, 10, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x07029578 - 0x070295E8 const Gfx inside_castle_seg7_dl_07029578[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07029438), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };