#include "pc/rom_assets.h" // 0x07013EB8 - 0x07013ED0 static const Lights1 wdw_seg7_lights_07013EB8 = gdSPDefLights1( 0x99, 0x99, 0x99, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07013ED0 - 0x07013FC0 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013ED0, 0x0040ed70, 45590, 0x00013ed0, 240); // 0x07013FC0 - 0x07014050 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013FC0, 0x0040ed70, 45590, 0x00013fc0, 144); // 0x07014050 - 0x070140E0 static const Gfx wdw_seg7_dl_07014050[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wdw_seg7_lights_07013EB8.l, 1), gsSPLight(&wdw_seg7_lights_07013EB8.a, 2), gsSPVertex(wdw_seg7_vertex_07013ED0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0), gsSP2Triangles( 3, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wdw_seg7_vertex_07013FC0, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPEndDisplayList(), }; // 0x070140E0 - 0x07014150 const Gfx wdw_seg7_dl_070140E0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wdw_seg7_dl_07014050), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };