#include "pc/rom_assets.h" // 0x0700A1E0 - 0x0700A2E0 ROM_ASSET_LOAD_VTX(cotmc_seg7_vertex_0700A1E0, 0x004b80d0, 26886, 0x0000a1e0, 256); // 0x0700A2E0 - 0x0700A3D0 ROM_ASSET_LOAD_VTX(cotmc_seg7_vertex_0700A2E0, 0x004b80d0, 26886, 0x0000a2e0, 240); // 0x0700A3D0 - 0x0700A4B8 static const Gfx cotmc_seg7_dl_0700A3D0[] = { gsSPVertex(cotmc_seg7_vertex_0700A1E0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 5, 3, 0, 0x0, 5, 0, 2, 0x0), gsSP2Triangles( 2, 1, 6, 0x0, 7, 5, 2, 0x0), gsSP2Triangles( 2, 6, 7, 0x0, 7, 8, 5, 0x0), gsSP2Triangles( 8, 9, 5, 0x0, 9, 3, 5, 0x0), gsSP2Triangles( 3, 10, 4, 0x0, 10, 11, 4, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 10, 15, 11, 0x0), gsSPVertex(cotmc_seg7_vertex_0700A2E0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 3, 4, 1, 0x0, 3, 5, 4, 0x0), gsSP2Triangles( 6, 4, 7, 0x0, 4, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 10, 0x0), gsSP2Triangles( 6, 11, 10, 0x0, 9, 10, 12, 0x0), gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 12, 0x0), gsSPEndDisplayList(), }; // 0x0700A4B8 - 0x0700A508 const Gfx cotmc_seg7_dl_0700A4B8[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 180), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPClearGeometryMode(G_LIGHTING), gsSPDisplayList(cotmc_seg7_dl_0700A3D0), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };