Gfx bob_dl_wood_floor_2_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_wood_floor_2_rgba32[] = { #include "levels/bob/wood_floor_2.rgba32.inc.c" }; Gfx bob_dl_trim_garbage_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_trim_garbage_rgba32[] = { #include "levels/bob/trim_garbage.rgba32.inc.c" }; Gfx bob_dl_ground2_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_ground2_rgba32[] = { #include "levels/bob/ground2.rgba32.inc.c" }; Gfx bob_dl_cobblestone2_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_cobblestone2_rgba32[] = { #include "levels/bob/cobblestone2.rgba32.inc.c" }; Gfx bob_dl_warning_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_warning_rgba32[] = { #include "levels/bob/warning.rgba32.inc.c" }; Gfx bob_dl_dirty_cement_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_dirty_cement_rgba32[] = { #include "levels/bob/dirty_cement.rgba32.inc.c" }; Gfx bob_dl_worn_brick_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_worn_brick_rgba32[] = { #include "levels/bob/worn_brick.rgba32.inc.c" }; Gfx bob_dl_set2_example_2_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_set2_example_2_rgba32[] = { #include "levels/bob/set2_example_2.rgba32.inc.c" }; Gfx bob_dl_wood_floor_3_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_wood_floor_3_rgba32[] = { #include "levels/bob/wood_floor_3.rgba32.inc.c" }; Gfx bob_dl_wall_brick_gray_cobwebs_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_wall_brick_gray_cobwebs_rgba32[] = { #include "levels/bob/wall_brick_gray_cobwebs.rgba32.inc.c" }; Gfx bob_dl_cement_lines_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_cement_lines_rgba32[] = { #include "levels/bob/cement_lines.rgba32.inc.c" }; Gfx bob_dl_cobblestone_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_cobblestone_rgba32[] = { #include "levels/bob/cobblestone.rgba32.inc.c" }; Gfx bob_dl_blue_bricks_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_blue_bricks_rgba32[] = { #include "levels/bob/blue_bricks.rgba32.inc.c" }; Gfx bob_dl_domino_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_domino_rgba32[] = { #include "levels/bob/domino.rgba32.inc.c" }; Gfx bob_dl_grate_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_grate_rgba32[] = { #include "levels/bob/grate.rgba32.inc.c" };