#include "pc/rom_assets.h" // 0x03016530 ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animvalue_course_exit, 0x00201410, 96653, 0x00016530, 1684); // 0x03016BC4 ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animindex_course_exit, 0x00201410, 96653, 0x00016bc4, 36); // 0x03016BE8 static const struct Animation bowser_key_seg3_anim_course_exit = { 1, 0, 0, 0, 0x8C, ANIMINDEX_NUMPARTS(bowser_key_seg3_animindex_course_exit), bowser_key_seg3_animvalue_course_exit, bowser_key_seg3_animindex_course_exit, 0, ANIM_FIELD_LENGTH(bowser_key_seg3_animvalue_course_exit), ANIM_FIELD_LENGTH(bowser_key_seg3_animindex_course_exit), };