#include "pc/rom_assets.h" // 0x0500FCE4 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500FCE4, 0x00145e90, 48337, 0x0000fce4, 6116); // 0x050114C8 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_050114C8, 0x00145e90, 48337, 0x000114c8, 516); // 0x050116CC static const struct Animation eyerok_seg5_anim_050116CC = { 32, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_050114C8), eyerok_seg5_animvalue_0500FCE4, eyerok_seg5_animindex_050114C8, 0, ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500FCE4), ANIM_FIELD_LENGTH(eyerok_seg5_animindex_050114C8), };