#include "pc/rom_assets.h" // 0x05005404 ROM_ASSET_LOAD_ANIM(hoot_seg5_animvalue_05005404, 0x0012a7e0, 32879, 0x00005404, 508); // 0x05005600 ROM_ASSET_LOAD_ANIM(hoot_seg5_animindex_05005600, 0x0012a7e0, 32879, 0x00005600, 336); // 0x05005750 static const struct Animation hoot_seg5_anim_05005750 = { 0, 0, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(hoot_seg5_animindex_05005600), hoot_seg5_animvalue_05005404, hoot_seg5_animindex_05005600, 0, ANIM_FIELD_LENGTH(hoot_seg5_animvalue_05005404), ANIM_FIELD_LENGTH(hoot_seg5_animindex_05005600), };