#include "pc/rom_assets.h" // 0x0500D990 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500D990, 0x00134d20, 26785, 0x0000d990, 724); // 0x0500DC64 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500DC64, 0x00134d20, 26785, 0x0000dc64, 372); // 0x0500DDD8 static const struct Animation king_bobomb_seg5_anim_0500DDD8 = { 1, 0, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500DC64), king_bobomb_seg5_animvalue_0500D990, king_bobomb_seg5_animindex_0500DC64, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500D990), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500DC64), };