#include "pc/rom_assets.h" // Springboard (unused) // 0x05000000 static const Lights1 springboard_seg5_lights_05000000 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05000018 ROM_ASSET_LOAD_TEXTURE(springboard_seg5_texture_05000018, "actors/springboard/springboard_top_unused.rgba16.inc.c", 0x00165a50, 4471, 0x00000018, 2048); // 0x05000818 ROM_ASSET_LOAD_TEXTURE(springboard_seg5_texture_05000818, "actors/springboard/springboard_base_unused.rgba16.inc.c", 0x00165a50, 4471, 0x00000818, 2048); // 0x05001018 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_05001018, 0x00165a50, 4471, 0x00001018, 256); // 0x05001118 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_05001118, 0x00165a50, 4471, 0x00001118, 240); // 0x05001208 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_05001208, 0x00165a50, 4471, 0x00001208, 176); // 0x050012B8 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_050012B8, 0x00165a50, 4471, 0x000012b8, 240); // 0x050013A8 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_050013A8, 0x00165a50, 4471, 0x000013a8, 176); // 0x05001458 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_05001458, 0x00165a50, 4471, 0x00001458, 256); // 0x05001558 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_05001558, 0x00165a50, 4471, 0x00001558, 256); // 0x05001658 ROM_ASSET_LOAD_VTX(springboard_seg5_vertex_05001658, 0x00165a50, 4471, 0x00001658, 96); // 0x050016B8 - 0x05001800 const Gfx springboard_checkerboard_seg5_dl_050016B8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, springboard_seg5_texture_05000018), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&springboard_seg5_lights_05000000.l, 1), gsSPLight(&springboard_seg5_lights_05000000.a, 2), gsSPVertex(springboard_seg5_vertex_05001018, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0), gsSP2Triangles(13, 12, 14, 0x0, 3, 15, 4, 0x0), gsSPVertex(springboard_seg5_vertex_05001118, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(springboard_seg5_vertex_05001208, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 0, 2, 6, 0x0, 7, 8, 9, 0x0), gsSP1Triangle( 7, 9, 10, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05001800 - 0x05001900 const Gfx springboard_spring_seg5_dl_05001800[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, springboard_seg5_texture_05000818), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&springboard_seg5_lights_05000000.l, 1), gsSPLight(&springboard_seg5_lights_05000000.a, 2), gsSPVertex(springboard_seg5_vertex_050012B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(springboard_seg5_vertex_050013A8, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP1Triangle( 0, 10, 1, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05001900 - 0x05001A28 const Gfx springboard_checkerboard_seg5_dl_05001900[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, springboard_seg5_texture_05000018), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&springboard_seg5_lights_05000000.l, 1), gsSPLight(&springboard_seg5_lights_05000000.a, 2), gsSPVertex(springboard_seg5_vertex_05001458, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 5, 11, 7, 0x0), gsSP2Triangles( 8, 12, 9, 0x0, 13, 14, 15, 0x0), gsSPVertex(springboard_seg5_vertex_05001558, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 3, 9, 4, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(springboard_seg5_vertex_05001658, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };