#include "pc/rom_assets.h" // 0x0600E42C ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600E42C, 0x001d8310, 51422, 0x0000e51c, 5656); // 0x0600FA44 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600FA44, 0x001d8310, 51422, 0x0000fb34, 252); // 0x0600FB40 static const struct Animation toad_seg6_anim_0600FB40 = { 1, 0, 0, 0, 0x70, ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600FA44), toad_seg6_animvalue_0600E42C, toad_seg6_animindex_0600FA44, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600E42C), ANIM_FIELD_LENGTH(toad_seg6_animindex_0600FA44), };