#include "pc/rom_assets.h" // 0x0500C2F0 ROM_ASSET_LOAD_ANIM(wiggler_seg5_animvalue_0500C2F0, 0x00180bb0, 29674, 0x0000c2f0, 1004); // 0x0500C6DC ROM_ASSET_LOAD_ANIM(wiggler_seg5_animindex_0500C6DC, 0x00180bb0, 29674, 0x0000c6dc, 132); // 0x0500C760 static const struct Animation wiggler_seg5_anim_0500C760 = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(wiggler_seg5_animindex_0500C6DC), wiggler_seg5_animvalue_0500C2F0, wiggler_seg5_animindex_0500C6DC, 0, ANIM_FIELD_LENGTH(wiggler_seg5_animvalue_0500C2F0), ANIM_FIELD_LENGTH(wiggler_seg5_animindex_0500C6DC), };