#include "pc/rom_assets.h" static const struct Animation anim_07[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_07_08_indices), anim_07_08_values, anim_07_08_indices, 0, ANIM_FIELD_LENGTH(anim_07_08_values), ANIM_FIELD_LENGTH(anim_07_08_indices), }; static const struct Animation anim_08[] = { 1, 189, 1, 0, 0x14, ANIMINDEX_NUMPARTS(anim_07_08_indices), anim_07_08_values, anim_07_08_indices, 0, ANIM_FIELD_LENGTH(anim_07_08_values), ANIM_FIELD_LENGTH(anim_07_08_indices), }; ROM_ASSET_LOAD_ANIM(anim_07_08_indices, 0x004f2538, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_07_08_values, 0x004f2634, 1468, 0x00000000, 1468);