#include "pc/rom_assets.h" static const struct Animation anim_27[] = { 1, 189, 0, 0, 0x70, ANIMINDEX_NUMPARTS(anim_27_indices), anim_27_values, anim_27_indices, 0, ANIM_FIELD_LENGTH(anim_27_values), ANIM_FIELD_LENGTH(anim_27_indices), }; ROM_ASSET_LOAD_ANIM(anim_27_indices, 0x0050993c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_27_values, 0x00509a38, 8980, 0x00000000, 8980);