#include "pc/rom_assets.h" static const struct Animation anim_43[] = { 1, 189, 0, 0, 0x02, ANIMINDEX_NUMPARTS(anim_43_indices), anim_43_values, anim_43_indices, 0, ANIM_FIELD_LENGTH(anim_43_values), ANIM_FIELD_LENGTH(anim_43_indices), }; ROM_ASSET_LOAD_ANIM(anim_43_indices, 0x00524e28, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_43_values, 0x00524f24, 84, 0x00000000, 84);