#include "pc/rom_assets.h" static const struct Animation anim_4A[] = { 1, 189, 0, 0, 0x08, ANIMINDEX_NUMPARTS(anim_4A_indices), anim_4A_values, anim_4A_indices, 0, ANIM_FIELD_LENGTH(anim_4A_values), ANIM_FIELD_LENGTH(anim_4A_indices), }; ROM_ASSET_LOAD_ANIM(anim_4A_indices, 0x00527888, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_4A_values, 0x00527984, 616, 0x00000000, 616);