#include "pc/rom_assets.h" static const struct Animation anim_56[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_56_57_indices), anim_56_57_values, anim_56_57_indices, 0, ANIM_FIELD_LENGTH(anim_56_57_values), ANIM_FIELD_LENGTH(anim_56_57_indices), }; static const struct Animation anim_57[] = { 1, 189, 9, 0, 0x18, ANIMINDEX_NUMPARTS(anim_56_57_indices), anim_56_57_values, anim_56_57_indices, 0, ANIM_FIELD_LENGTH(anim_56_57_values), ANIM_FIELD_LENGTH(anim_56_57_indices), }; ROM_ASSET_LOAD_ANIM(anim_56_57_indices, 0x0052e0a8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_56_57_values, 0x0052e1a4, 1560, 0x00000000, 1560);