#include "pc/rom_assets.h" static const struct Animation anim_5D[] = { 1, 189, 0, 0, 0x13, ANIMINDEX_NUMPARTS(anim_5D_indices), anim_5D_values, anim_5D_indices, 0, ANIM_FIELD_LENGTH(anim_5D_values), ANIM_FIELD_LENGTH(anim_5D_indices), }; ROM_ASSET_LOAD_ANIM(anim_5D_indices, 0x005311ec, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_5D_values, 0x005312e8, 1142, 0x00000000, 1142);