#include "pc/rom_assets.h" static const struct Animation anim_5F[] = { 9, 189, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(anim_5F_indices), anim_5F_values, anim_5F_indices, 0, ANIM_FIELD_LENGTH(anim_5F_values), ANIM_FIELD_LENGTH(anim_5F_indices), }; ROM_ASSET_LOAD_ANIM(anim_5F_indices, 0x005347dc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_5F_values, 0x005348d8, 5058, 0x00000000, 5058);