#include "pc/rom_assets.h" static const struct Animation anim_61[] = { 9, 189, 0, 0, 0x93, ANIMINDEX_NUMPARTS(anim_61_indices), anim_61_values, anim_61_indices, 0, ANIM_FIELD_LENGTH(anim_61_values), ANIM_FIELD_LENGTH(anim_61_indices), }; ROM_ASSET_LOAD_ANIM(anim_61_indices, 0x00536d7c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_61_values, 0x00536e78, 12660, 0x00000000, 12660);