#include "pc/rom_assets.h" static const struct Animation anim_71[] = { 1, 189, 0, 0, 0x18, ANIMINDEX_NUMPARTS(anim_71_indices), anim_71_values, anim_71_indices, 0, ANIM_FIELD_LENGTH(anim_71_values), ANIM_FIELD_LENGTH(anim_71_indices), }; ROM_ASSET_LOAD_ANIM(anim_71_indices, 0x0053e81c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_71_values, 0x0053e918, 2078, 0x00000000, 2078);