#include "pc/rom_assets.h" static const struct Animation anim_74[] = { 1, 189, 0, 0, 0x18, ANIMINDEX_NUMPARTS(anim_74_indices), anim_74_values, anim_74_indices, 0, ANIM_FIELD_LENGTH(anim_74_values), ANIM_FIELD_LENGTH(anim_74_indices), }; ROM_ASSET_LOAD_ANIM(anim_74_indices, 0x00540374, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_74_values, 0x00540470, 1844, 0x00000000, 1844);