#include "pc/rom_assets.h" static const struct Animation anim_75[] = { 1, 189, 0, 0, 0x18, ANIMINDEX_NUMPARTS(anim_75_indices), anim_75_values, anim_75_indices, 0, ANIM_FIELD_LENGTH(anim_75_values), ANIM_FIELD_LENGTH(anim_75_indices), }; ROM_ASSET_LOAD_ANIM(anim_75_indices, 0x00540bbc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_75_values, 0x00540cb8, 1892, 0x00000000, 1892);