#include "pc/rom_assets.h" static const struct Animation anim_83[] = { 1, 189, 0, 0, 0x3B, ANIMINDEX_NUMPARTS(anim_83_indices), anim_83_values, anim_83_indices, 0, ANIM_FIELD_LENGTH(anim_83_values), ANIM_FIELD_LENGTH(anim_83_indices), }; ROM_ASSET_LOAD_ANIM(anim_83_indices, 0x0054e50c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_83_values, 0x0054e608, 4734, 0x00000000, 4734);