#include "pc/rom_assets.h" static const struct Animation anim_86[] = { 1, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_86_indices), anim_86_values, anim_86_indices, 0, ANIM_FIELD_LENGTH(anim_86_values), ANIM_FIELD_LENGTH(anim_86_indices), }; ROM_ASSET_LOAD_ANIM(anim_86_indices, 0x00550ea0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_86_values, 0x00550f9c, 2902, 0x00000000, 2902);