#include "pc/rom_assets.h" static const struct Animation anim_97[] = { 1, 189, 0, 0, 0x06, ANIMINDEX_NUMPARTS(anim_97_indices), anim_97_values, anim_97_indices, 0, ANIM_FIELD_LENGTH(anim_97_values), ANIM_FIELD_LENGTH(anim_97_indices), }; ROM_ASSET_LOAD_ANIM(anim_97_indices, 0x00557b04, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_97_values, 0x00557c00, 416, 0x00000000, 416);