#include "pc/rom_assets.h" static const struct Animation anim_A7[] = { 1, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_A7_indices), anim_A7_values, anim_A7_indices, 0, ANIM_FIELD_LENGTH(anim_A7_values), ANIM_FIELD_LENGTH(anim_A7_indices), }; ROM_ASSET_LOAD_ANIM(anim_A7_indices, 0x0056280c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A7_values, 0x00562908, 3060, 0x00000000, 3060);