#include "pc/rom_assets.h" static const struct Animation anim_A8[] = { 1, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_A8_indices), anim_A8_values, anim_A8_indices, 0, ANIM_FIELD_LENGTH(anim_A8_values), ANIM_FIELD_LENGTH(anim_A8_indices), }; ROM_ASSET_LOAD_ANIM(anim_A8_indices, 0x00563514, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A8_values, 0x00563610, 3910, 0x00000000, 3910);